![]() ![]() ![]() There are well over 200 cars, which is sure to grow with expansions ranging from regular consumer-class road cars to racecars, each one rendered in beautiful detail. You can’t talk about driving or racing games without talking about the cars. This is adaptive bit of quality-of-life design makes the game accessible while also offering more challenge right from the outset for the daring newcomer or the experienced Project Cars player. As you get more comfortable with how the game works, you can turn off any assistances that you might’ve turned on when setting up your game profile. For newcomers willing to try out the game and veterans alike, there are different skill settings that can be used to either offer as much assistance as you might need or offering you a true pro experience. First, we can talk about the user experience (at least outside of races). And, for the petrolhead games out there, good lord. With that out of the way, we can talk about everything else that Project Cars has to offer. I am willing to write a follow up once the game is live to the public and more Xbox players are jumping on and creating lobbies and events. So, since there is no cross-platform play (arguably the one weakness I could find), I can’t speak toward the multiplayer experience beyond at least trying out qualifying runs for scheduled events. I know that the team was holding multiplayer sessions on Steam and PS4 at different points of August 23, but I must’ve had the dumb luck of no one of the dev team running some multiplayer sessions in the Xbox ecosystem at the times that I was trying or no other reviewers were trying to test out Xbox multiplayer alongside me. Now, there is quite a bit to talk about, but first I’ll preface this with the fact that I was playing on Xbox One. After all, when you’ve watched enough of the episodes, it’s almost like you can hear Clarkson, May, and Hammond commentating when you’re going too slow or when something’s gone a bit pear-shaped. And all the better when it’s on at least tracks that I’ve seen on shows like Top Gear and The Grand Tour. Whether it’s Forza, Gran Turismo, and even Drive Club, it’s all in good fun. There’s just something about being able to jump into cars that I’d typically never be able to afford and have a little fun. Handling style is smooth I really enjoyed while I was driving in Project Cars 3 trust me there's some games supposed to be a racing game but their worst future is handling like WHAT? Other than that only con I can talk about is I think career progression feels little slow like you going no where after a day or something like that.Admittedly, this is the first Project Cars game that I’ve played, but I do love driving games. There's lots of cars and tracks you can try so for some time you'll have enough resource to stick to the game. Pros = The inside look (cockpit view) is great and not makes your eyes hurt like some other games. The racing can be fun, finding that niche of being accessible and competitive. Project Cars 3, at least on the base console versions, isn’t quite the polished sequel we were hoping for, but despite its foibles – and there are many – it’s entertaining. It was first released on 28 August 2020 for the Xbox One. It was first released on Project CARS 3 is a racing video game developed by Slightly Mad Studios and published by Bandai Namco Entertainment. Project CARS 3 is a racing video game developed by Slightly Mad Studios and published by Bandai Namco Entertainment. ![]()
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